* Use less tap dance memory. Use dynamically allocated sparse array for tap dance state, dynamically allocate tap dance state when needed and free it when the tap dance is done. * new approach * Use null, check for null * Reformat with docker * Use uint8 with idx rather than uint16 with keycode in state * fix accidental change * reformat * Add null check * add documentation tip suggested by tzarc * Only allow tap dance state allocation on key down, not on key up Co-authored-by: Sergey Vlasov <sigprof@gmail.com> * Only allow tap dance allocation on key down, not on key up Co-authored-by: Sergey Vlasov <sigprof@gmail.com> * add user action required section --------- Co-authored-by: Sergey Vlasov <sigprof@gmail.com>
1.7 KiB
1.7 KiB
Tap dance state removed from tap_dance_action_t
The tap dance state has been separated from the action structure. Custom tap dance functions now receive the state as a separate parameter instead of accessing it through action->state.
User Action Required
If your keymap uses custom tap dance functions that access the tap dance state, you need to update your code.
- You can't use
action->state. Instead you need to calltap_dance_state_t *tap_dance_get_state(uint8_t tap_dance_idx)to get the state. - You now get a pointer to the state, so use
->notation rather than.notation to get fields from it.
Before:
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
tap_dance_action_t *action;
switch (keycode) {
case TD(CT_CLN):
action = tap_dance_get(QK_TAP_DANCE_GET_INDEX(keycode));
if (!record->event.pressed && action->state.count && !action->state.finished) {
tap_dance_tap_hold_t *tap_hold = (tap_dance_tap_hold_t *)action->user_data;
tap_code16(tap_hold->tap);
}
}
return true;
}
After:
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
tap_dance_action_t *action;
tap_dance_state_t* state;
switch (keycode) {
case TD(CT_CLN):
action = tap_dance_get(QK_TAP_DANCE_GET_INDEX(keycode));
state = tap_dance_get_state(QK_TAP_DANCE_GET_INDEX(keycode));
if (!record->event.pressed && state != NULL && state->count && !state->finished) {
tap_dance_tap_hold_t *tap_hold = (tap_dance_tap_hold_t *)action->user_data;
tap_code16(tap_hold->tap);
}
}
return true;
}