* Use less tap dance memory. Use dynamically allocated sparse array for tap dance state, dynamically allocate tap dance state when needed and free it when the tap dance is done. * new approach * Use null, check for null * Reformat with docker * Use uint8 with idx rather than uint16 with keycode in state * fix accidental change * reformat * Add null check * add documentation tip suggested by tzarc * Only allow tap dance state allocation on key down, not on key up Co-authored-by: Sergey Vlasov <sigprof@gmail.com> * Only allow tap dance allocation on key down, not on key up Co-authored-by: Sergey Vlasov <sigprof@gmail.com> * add user action required section --------- Co-authored-by: Sergey Vlasov <sigprof@gmail.com>
250 lines
8.3 KiB
C
250 lines
8.3 KiB
C
/* Copyright 2016 Jack Humbert
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "process_tap_dance.h"
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#include "quantum.h"
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#include "action_layer.h"
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#include "action_tapping.h"
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#include "action_util.h"
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#include "timer.h"
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#include "wait.h"
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#include "keymap_introspection.h"
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static uint16_t active_td;
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#ifndef TAP_DANCE_MAX_SIMULTANEOUS
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# define TAP_DANCE_MAX_SIMULTANEOUS 3
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#endif
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static tap_dance_state_t tap_dance_states[TAP_DANCE_MAX_SIMULTANEOUS];
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static uint16_t last_tap_time;
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static tap_dance_state_t *tap_dance_get_or_allocate_state(uint8_t tap_dance_idx, bool allocate) {
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uint8_t i;
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if (tap_dance_idx >= tap_dance_count()) {
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return NULL;
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}
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// Search for a state already used for this keycode
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for (i = 0; i < TAP_DANCE_MAX_SIMULTANEOUS; i++) {
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if (tap_dance_states[i].in_use && tap_dance_states[i].index == tap_dance_idx) {
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return &tap_dance_states[i];
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}
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}
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// No existing state found; bail out if new state allocation is not allowed
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if (!allocate) {
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return NULL;
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}
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// Search for the first available state
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for (i = 0; i < TAP_DANCE_MAX_SIMULTANEOUS; i++) {
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if (!tap_dance_states[i].in_use) {
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tap_dance_states[i].index = tap_dance_idx;
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tap_dance_states[i].in_use = true;
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return &tap_dance_states[i];
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}
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}
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// No states are available, tap dance won't happen
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return NULL;
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}
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tap_dance_state_t *tap_dance_get_state(uint8_t tap_dance_idx) {
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return tap_dance_get_or_allocate_state(tap_dance_idx, false);
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}
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void tap_dance_pair_on_each_tap(tap_dance_state_t *state, void *user_data) {
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tap_dance_pair_t *pair = (tap_dance_pair_t *)user_data;
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if (state->count == 2) {
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register_code16(pair->kc2);
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state->finished = true;
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}
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}
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void tap_dance_pair_finished(tap_dance_state_t *state, void *user_data) {
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tap_dance_pair_t *pair = (tap_dance_pair_t *)user_data;
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register_code16(pair->kc1);
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}
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void tap_dance_pair_reset(tap_dance_state_t *state, void *user_data) {
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tap_dance_pair_t *pair = (tap_dance_pair_t *)user_data;
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if (state->count == 1) {
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wait_ms(TAP_CODE_DELAY);
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unregister_code16(pair->kc1);
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} else if (state->count == 2) {
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unregister_code16(pair->kc2);
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}
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}
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void tap_dance_dual_role_on_each_tap(tap_dance_state_t *state, void *user_data) {
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tap_dance_dual_role_t *pair = (tap_dance_dual_role_t *)user_data;
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if (state->count == 2) {
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layer_move(pair->layer);
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state->finished = true;
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}
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}
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void tap_dance_dual_role_finished(tap_dance_state_t *state, void *user_data) {
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tap_dance_dual_role_t *pair = (tap_dance_dual_role_t *)user_data;
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if (state->count == 1) {
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register_code16(pair->kc);
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} else if (state->count == 2) {
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pair->layer_function(pair->layer);
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}
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}
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void tap_dance_dual_role_reset(tap_dance_state_t *state, void *user_data) {
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tap_dance_dual_role_t *pair = (tap_dance_dual_role_t *)user_data;
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if (state->count == 1) {
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wait_ms(TAP_CODE_DELAY);
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unregister_code16(pair->kc);
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}
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}
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static inline void _process_tap_dance_action_fn(tap_dance_state_t *state, void *user_data, tap_dance_user_fn_t fn) {
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if (fn) {
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fn(state, user_data);
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}
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}
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static inline void process_tap_dance_action_on_each_tap(tap_dance_action_t *action, tap_dance_state_t *state) {
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state->count++;
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state->weak_mods = get_mods();
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state->weak_mods |= get_weak_mods();
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#ifndef NO_ACTION_ONESHOT
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state->oneshot_mods = get_oneshot_mods();
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#endif
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_process_tap_dance_action_fn(state, action->user_data, action->fn.on_each_tap);
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}
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static inline void process_tap_dance_action_on_each_release(tap_dance_action_t *action, tap_dance_state_t *state) {
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_process_tap_dance_action_fn(state, action->user_data, action->fn.on_each_release);
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}
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static inline void process_tap_dance_action_on_reset(tap_dance_action_t *action, tap_dance_state_t *state) {
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_process_tap_dance_action_fn(state, action->user_data, action->fn.on_reset);
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del_weak_mods(state->weak_mods);
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#ifndef NO_ACTION_ONESHOT
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del_mods(state->oneshot_mods);
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#endif
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send_keyboard_report();
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// Clear the tap dance state and mark it as unused
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memset(state, 0, sizeof(tap_dance_state_t));
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}
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static inline void process_tap_dance_action_on_dance_finished(tap_dance_action_t *action, tap_dance_state_t *state) {
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if (!state->finished) {
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state->finished = true;
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add_weak_mods(state->weak_mods);
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#ifndef NO_ACTION_ONESHOT
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add_mods(state->oneshot_mods);
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#endif
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send_keyboard_report();
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_process_tap_dance_action_fn(state, action->user_data, action->fn.on_dance_finished);
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}
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active_td = 0;
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if (!state->pressed) {
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// There will not be a key release event, so reset now.
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process_tap_dance_action_on_reset(action, state);
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}
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}
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bool preprocess_tap_dance(uint16_t keycode, keyrecord_t *record) {
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tap_dance_action_t *action;
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tap_dance_state_t * state;
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if (!record->event.pressed) return false;
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if (!active_td || keycode == active_td) return false;
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action = tap_dance_get(QK_TAP_DANCE_GET_INDEX(active_td));
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state = tap_dance_get_state(QK_TAP_DANCE_GET_INDEX(active_td));
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if (state == NULL) {
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return false;
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}
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state->interrupted = true;
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state->interrupting_keycode = keycode;
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process_tap_dance_action_on_dance_finished(action, state);
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// Tap dance actions can leave some weak mods active (e.g., if the tap dance is mapped to a keycode with
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// modifiers), but these weak mods should not affect the keypress which interrupted the tap dance.
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clear_weak_mods();
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// Signal that a tap dance has been finished due to being interrupted,
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// therefore the keymap lookup for the currently processed event needs to
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// be repeated with the current layer state that might have been updated by
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// the finished tap dance.
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return true;
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}
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bool process_tap_dance(uint16_t keycode, keyrecord_t *record) {
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uint8_t td_index;
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tap_dance_action_t *action;
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tap_dance_state_t * state;
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switch (keycode) {
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case QK_TAP_DANCE ... QK_TAP_DANCE_MAX:
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td_index = QK_TAP_DANCE_GET_INDEX(keycode);
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if (td_index >= tap_dance_count()) {
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return false;
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}
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action = tap_dance_get(td_index);
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state = tap_dance_get_or_allocate_state(td_index, record->event.pressed);
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if (state == NULL) {
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return false;
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}
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state->pressed = record->event.pressed;
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if (record->event.pressed) {
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last_tap_time = timer_read();
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process_tap_dance_action_on_each_tap(action, state);
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active_td = state->finished ? 0 : keycode;
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} else {
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process_tap_dance_action_on_each_release(action, state);
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if (state->finished) {
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process_tap_dance_action_on_reset(action, state);
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if (active_td == keycode) {
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active_td = 0;
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}
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}
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}
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break;
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}
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return true;
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}
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void tap_dance_task(void) {
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tap_dance_action_t *action;
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tap_dance_state_t * state;
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if (!active_td || timer_elapsed(last_tap_time) <= GET_TAPPING_TERM(active_td, &(keyrecord_t){})) return;
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action = tap_dance_get(QK_TAP_DANCE_GET_INDEX(active_td));
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state = tap_dance_get_state(QK_TAP_DANCE_GET_INDEX(active_td));
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if (state != NULL && !state->interrupted) {
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process_tap_dance_action_on_dance_finished(action, state);
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}
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}
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void reset_tap_dance(tap_dance_state_t *state) {
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active_td = 0;
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process_tap_dance_action_on_reset(tap_dance_get(state->index), state);
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}
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