Fix RGB matrix not syncing and turning off properly on timeout (#25467)

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Filios92 2025-10-27 00:47:04 +01:00 committed by GitHub
parent 64c84e64c7
commit cb3149b7f2
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GPG key ID: B5690EEEBB952194
2 changed files with 36 additions and 28 deletions

View file

@ -78,11 +78,12 @@ static const uint8_t led_matrix_flag_steps[] = LED_MATRIX_FLAG_STEPS;
#define LED_MATRIX_FLAG_STEPS_COUNT ARRAY_SIZE(led_matrix_flag_steps)
// internals
static bool suspend_state = false;
static uint8_t led_last_enable = UINT8_MAX;
static uint8_t led_last_effect = UINT8_MAX;
static effect_params_t led_effect_params = {0, LED_FLAG_ALL, false};
static led_task_states led_task_state = SYNCING;
static bool suspend_state = false;
static uint8_t led_last_enable = UINT8_MAX;
static uint8_t led_last_effect = UINT8_MAX;
static uint8_t led_current_effect = 0;
static effect_params_t led_effect_params = {0, LED_FLAG_ALL, false};
static led_task_states led_task_state = SYNCING;
// double buffers
static uint32_t led_timer_buffer;
@ -268,6 +269,17 @@ static void led_task_start(void) {
g_last_hit_tracker = last_hit_buffer;
#endif // LED_MATRIX_KEYREACTIVE_ENABLED
// Ideally we would also stop sending zeros to the LED driver PWM buffers
// while suspended and just do a software shutdown. This is a cheap hack for now.
bool suspend_backlight = suspend_state ||
#if LED_MATRIX_TIMEOUT > 0
(last_input_activity_elapsed() > (uint32_t)LED_MATRIX_TIMEOUT) ||
#endif // LED_MATRIX_TIMEOUT > 0
false;
// Set effect to be renedered
led_current_effect = suspend_backlight || !led_matrix_eeconfig.enable ? 0 : led_matrix_eeconfig.mode;
// next task
led_task_state = RENDERING;
}
@ -349,15 +361,7 @@ static void led_task_flush(uint8_t effect) {
void led_matrix_task(void) {
led_task_timers();
// Ideally we would also stop sending zeros to the LED driver PWM buffers
// while suspended and just do a software shutdown. This is a cheap hack for now.
bool suspend_backlight = suspend_state ||
#if LED_MATRIX_TIMEOUT > 0
(last_input_activity_elapsed() > (uint32_t)LED_MATRIX_TIMEOUT) ||
#endif // LED_MATRIX_TIMEOUT > 0
false;
uint8_t effect = suspend_backlight || !led_matrix_eeconfig.enable ? 0 : led_matrix_eeconfig.mode;
uint8_t effect = led_current_effect;
switch (led_task_state) {
case STARTING:

View file

@ -80,11 +80,12 @@ static const uint8_t rgb_matrix_flag_steps[] = RGB_MATRIX_FLAG_STEPS;
#define RGB_MATRIX_FLAG_STEPS_COUNT ARRAY_SIZE(rgb_matrix_flag_steps)
// internals
static bool suspend_state = false;
static uint8_t rgb_last_enable = UINT8_MAX;
static uint8_t rgb_last_effect = UINT8_MAX;
static effect_params_t rgb_effect_params = {0, LED_FLAG_ALL, false};
static rgb_task_states rgb_task_state = SYNCING;
static bool suspend_state = false;
static uint8_t rgb_last_enable = UINT8_MAX;
static uint8_t rgb_last_effect = UINT8_MAX;
static uint8_t rgb_current_effect = 0;
static effect_params_t rgb_effect_params = {0, LED_FLAG_ALL, false};
static rgb_task_states rgb_task_state = SYNCING;
// double buffers
static uint32_t rgb_timer_buffer;
@ -296,6 +297,17 @@ static void rgb_task_start(void) {
g_last_hit_tracker = last_hit_buffer;
#endif // RGB_MATRIX_KEYREACTIVE_ENABLED
// Ideally we would also stop sending zeros to the LED driver PWM buffers
// while suspended and just do a software shutdown. This is a cheap hack for now.
bool suspend_backlight = suspend_state ||
#if RGB_MATRIX_TIMEOUT > 0
(last_input_activity_elapsed() > (uint32_t)RGB_MATRIX_TIMEOUT) ||
#endif // RGB_MATRIX_TIMEOUT > 0
false;
// Set effect to be renedered
rgb_current_effect = suspend_backlight || !rgb_matrix_config.enable ? 0 : rgb_matrix_config.mode;
// next task
rgb_task_state = RENDERING;
}
@ -384,15 +396,7 @@ static void rgb_task_flush(uint8_t effect) {
void rgb_matrix_task(void) {
rgb_task_timers();
// Ideally we would also stop sending zeros to the LED driver PWM buffers
// while suspended and just do a software shutdown. This is a cheap hack for now.
bool suspend_backlight = suspend_state ||
#if RGB_MATRIX_TIMEOUT > 0
(last_input_activity_elapsed() > (uint32_t)RGB_MATRIX_TIMEOUT) ||
#endif // RGB_MATRIX_TIMEOUT > 0
false;
uint8_t effect = suspend_backlight || !rgb_matrix_config.enable ? 0 : rgb_matrix_config.mode;
uint8_t effect = rgb_current_effect;
switch (rgb_task_state) {
case STARTING: