Reduce tap dance memory usage, move state out of data (#25415)
* Use less tap dance memory. Use dynamically allocated sparse array for tap dance state, dynamically allocate tap dance state when needed and free it when the tap dance is done. * new approach * Use null, check for null * Reformat with docker * Use uint8 with idx rather than uint16 with keycode in state * fix accidental change * reformat * Add null check * add documentation tip suggested by tzarc * Only allow tap dance state allocation on key down, not on key up Co-authored-by: Sergey Vlasov <sigprof@gmail.com> * Only allow tap dance allocation on key down, not on key up Co-authored-by: Sergey Vlasov <sigprof@gmail.com> * add user action required section --------- Co-authored-by: Sergey Vlasov <sigprof@gmail.com>
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5 changed files with 152 additions and 44 deletions
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@ -81,11 +81,13 @@ typedef struct {
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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tap_dance_action_t *action;
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tap_dance_state_t* state;
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switch (keycode) {
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case TD(CT_CLN):
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action = tap_dance_get(QK_TAP_DANCE_GET_INDEX(keycode));
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if (!record->event.pressed && action->state.count && !action->state.finished) {
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state = tap_dance_get_state(QK_TAP_DANCE_GET_INDEX(keycode));
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if (!record->event.pressed && state != NULL && state->count && !state->finished) {
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tap_dance_tap_hold_t *tap_hold = (tap_dance_tap_hold_t *)action->user_data;
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tap_code16(tap_hold->tap);
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}
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