Reduce tap dance memory usage, move state out of data (#25415)
* Use less tap dance memory. Use dynamically allocated sparse array for tap dance state, dynamically allocate tap dance state when needed and free it when the tap dance is done. * new approach * Use null, check for null * Reformat with docker * Use uint8 with idx rather than uint16 with keycode in state * fix accidental change * reformat * Add null check * add documentation tip suggested by tzarc * Only allow tap dance state allocation on key down, not on key up Co-authored-by: Sergey Vlasov <sigprof@gmail.com> * Only allow tap dance allocation on key down, not on key up Co-authored-by: Sergey Vlasov <sigprof@gmail.com> * add user action required section --------- Co-authored-by: Sergey Vlasov <sigprof@gmail.com>
This commit is contained in:
parent
c7e17538ee
commit
1a954e8da5
5 changed files with 152 additions and 44 deletions
|
|
@ -24,8 +24,46 @@
|
|||
#include "keymap_introspection.h"
|
||||
|
||||
static uint16_t active_td;
|
||||
|
||||
#ifndef TAP_DANCE_MAX_SIMULTANEOUS
|
||||
# define TAP_DANCE_MAX_SIMULTANEOUS 3
|
||||
#endif
|
||||
|
||||
static tap_dance_state_t tap_dance_states[TAP_DANCE_MAX_SIMULTANEOUS];
|
||||
|
||||
static uint16_t last_tap_time;
|
||||
|
||||
static tap_dance_state_t *tap_dance_get_or_allocate_state(uint8_t tap_dance_idx, bool allocate) {
|
||||
uint8_t i;
|
||||
if (tap_dance_idx >= tap_dance_count()) {
|
||||
return NULL;
|
||||
}
|
||||
// Search for a state already used for this keycode
|
||||
for (i = 0; i < TAP_DANCE_MAX_SIMULTANEOUS; i++) {
|
||||
if (tap_dance_states[i].in_use && tap_dance_states[i].index == tap_dance_idx) {
|
||||
return &tap_dance_states[i];
|
||||
}
|
||||
}
|
||||
// No existing state found; bail out if new state allocation is not allowed
|
||||
if (!allocate) {
|
||||
return NULL;
|
||||
}
|
||||
// Search for the first available state
|
||||
for (i = 0; i < TAP_DANCE_MAX_SIMULTANEOUS; i++) {
|
||||
if (!tap_dance_states[i].in_use) {
|
||||
tap_dance_states[i].index = tap_dance_idx;
|
||||
tap_dance_states[i].in_use = true;
|
||||
return &tap_dance_states[i];
|
||||
}
|
||||
}
|
||||
// No states are available, tap dance won't happen
|
||||
return NULL;
|
||||
}
|
||||
|
||||
tap_dance_state_t *tap_dance_get_state(uint8_t tap_dance_idx) {
|
||||
return tap_dance_get_or_allocate_state(tap_dance_idx, false);
|
||||
}
|
||||
|
||||
void tap_dance_pair_on_each_tap(tap_dance_state_t *state, void *user_data) {
|
||||
tap_dance_pair_t *pair = (tap_dance_pair_t *)user_data;
|
||||
|
||||
|
|
@ -86,58 +124,64 @@ static inline void _process_tap_dance_action_fn(tap_dance_state_t *state, void *
|
|||
}
|
||||
}
|
||||
|
||||
static inline void process_tap_dance_action_on_each_tap(tap_dance_action_t *action) {
|
||||
action->state.count++;
|
||||
action->state.weak_mods = get_mods();
|
||||
action->state.weak_mods |= get_weak_mods();
|
||||
static inline void process_tap_dance_action_on_each_tap(tap_dance_action_t *action, tap_dance_state_t *state) {
|
||||
state->count++;
|
||||
state->weak_mods = get_mods();
|
||||
state->weak_mods |= get_weak_mods();
|
||||
#ifndef NO_ACTION_ONESHOT
|
||||
action->state.oneshot_mods = get_oneshot_mods();
|
||||
state->oneshot_mods = get_oneshot_mods();
|
||||
#endif
|
||||
_process_tap_dance_action_fn(&action->state, action->user_data, action->fn.on_each_tap);
|
||||
_process_tap_dance_action_fn(state, action->user_data, action->fn.on_each_tap);
|
||||
}
|
||||
|
||||
static inline void process_tap_dance_action_on_each_release(tap_dance_action_t *action) {
|
||||
_process_tap_dance_action_fn(&action->state, action->user_data, action->fn.on_each_release);
|
||||
static inline void process_tap_dance_action_on_each_release(tap_dance_action_t *action, tap_dance_state_t *state) {
|
||||
_process_tap_dance_action_fn(state, action->user_data, action->fn.on_each_release);
|
||||
}
|
||||
|
||||
static inline void process_tap_dance_action_on_reset(tap_dance_action_t *action) {
|
||||
_process_tap_dance_action_fn(&action->state, action->user_data, action->fn.on_reset);
|
||||
del_weak_mods(action->state.weak_mods);
|
||||
static inline void process_tap_dance_action_on_reset(tap_dance_action_t *action, tap_dance_state_t *state) {
|
||||
_process_tap_dance_action_fn(state, action->user_data, action->fn.on_reset);
|
||||
del_weak_mods(state->weak_mods);
|
||||
#ifndef NO_ACTION_ONESHOT
|
||||
del_mods(action->state.oneshot_mods);
|
||||
del_mods(state->oneshot_mods);
|
||||
#endif
|
||||
send_keyboard_report();
|
||||
action->state = (const tap_dance_state_t){0};
|
||||
// Clear the tap dance state and mark it as unused
|
||||
memset(state, 0, sizeof(tap_dance_state_t));
|
||||
}
|
||||
|
||||
static inline void process_tap_dance_action_on_dance_finished(tap_dance_action_t *action) {
|
||||
if (!action->state.finished) {
|
||||
action->state.finished = true;
|
||||
add_weak_mods(action->state.weak_mods);
|
||||
static inline void process_tap_dance_action_on_dance_finished(tap_dance_action_t *action, tap_dance_state_t *state) {
|
||||
if (!state->finished) {
|
||||
state->finished = true;
|
||||
add_weak_mods(state->weak_mods);
|
||||
#ifndef NO_ACTION_ONESHOT
|
||||
add_mods(action->state.oneshot_mods);
|
||||
add_mods(state->oneshot_mods);
|
||||
#endif
|
||||
send_keyboard_report();
|
||||
_process_tap_dance_action_fn(&action->state, action->user_data, action->fn.on_dance_finished);
|
||||
_process_tap_dance_action_fn(state, action->user_data, action->fn.on_dance_finished);
|
||||
}
|
||||
active_td = 0;
|
||||
if (!action->state.pressed) {
|
||||
if (!state->pressed) {
|
||||
// There will not be a key release event, so reset now.
|
||||
process_tap_dance_action_on_reset(action);
|
||||
process_tap_dance_action_on_reset(action, state);
|
||||
}
|
||||
}
|
||||
|
||||
bool preprocess_tap_dance(uint16_t keycode, keyrecord_t *record) {
|
||||
tap_dance_action_t *action;
|
||||
tap_dance_state_t * state;
|
||||
|
||||
if (!record->event.pressed) return false;
|
||||
|
||||
if (!active_td || keycode == active_td) return false;
|
||||
|
||||
action = tap_dance_get(QK_TAP_DANCE_GET_INDEX(active_td));
|
||||
action->state.interrupted = true;
|
||||
action->state.interrupting_keycode = keycode;
|
||||
process_tap_dance_action_on_dance_finished(action);
|
||||
action = tap_dance_get(QK_TAP_DANCE_GET_INDEX(active_td));
|
||||
state = tap_dance_get_state(QK_TAP_DANCE_GET_INDEX(active_td));
|
||||
if (state == NULL) {
|
||||
return false;
|
||||
}
|
||||
state->interrupted = true;
|
||||
state->interrupting_keycode = keycode;
|
||||
process_tap_dance_action_on_dance_finished(action, state);
|
||||
|
||||
// Tap dance actions can leave some weak mods active (e.g., if the tap dance is mapped to a keycode with
|
||||
// modifiers), but these weak mods should not affect the keypress which interrupted the tap dance.
|
||||
|
|
@ -151,8 +195,9 @@ bool preprocess_tap_dance(uint16_t keycode, keyrecord_t *record) {
|
|||
}
|
||||
|
||||
bool process_tap_dance(uint16_t keycode, keyrecord_t *record) {
|
||||
int td_index;
|
||||
uint8_t td_index;
|
||||
tap_dance_action_t *action;
|
||||
tap_dance_state_t * state;
|
||||
|
||||
switch (keycode) {
|
||||
case QK_TAP_DANCE ... QK_TAP_DANCE_MAX:
|
||||
|
|
@ -161,16 +206,19 @@ bool process_tap_dance(uint16_t keycode, keyrecord_t *record) {
|
|||
return false;
|
||||
}
|
||||
action = tap_dance_get(td_index);
|
||||
|
||||
action->state.pressed = record->event.pressed;
|
||||
state = tap_dance_get_or_allocate_state(td_index, record->event.pressed);
|
||||
if (state == NULL) {
|
||||
return false;
|
||||
}
|
||||
state->pressed = record->event.pressed;
|
||||
if (record->event.pressed) {
|
||||
last_tap_time = timer_read();
|
||||
process_tap_dance_action_on_each_tap(action);
|
||||
active_td = action->state.finished ? 0 : keycode;
|
||||
process_tap_dance_action_on_each_tap(action, state);
|
||||
active_td = state->finished ? 0 : keycode;
|
||||
} else {
|
||||
process_tap_dance_action_on_each_release(action);
|
||||
if (action->state.finished) {
|
||||
process_tap_dance_action_on_reset(action);
|
||||
process_tap_dance_action_on_each_release(action, state);
|
||||
if (state->finished) {
|
||||
process_tap_dance_action_on_reset(action, state);
|
||||
if (active_td == keycode) {
|
||||
active_td = 0;
|
||||
}
|
||||
|
|
@ -185,16 +233,18 @@ bool process_tap_dance(uint16_t keycode, keyrecord_t *record) {
|
|||
|
||||
void tap_dance_task(void) {
|
||||
tap_dance_action_t *action;
|
||||
tap_dance_state_t * state;
|
||||
|
||||
if (!active_td || timer_elapsed(last_tap_time) <= GET_TAPPING_TERM(active_td, &(keyrecord_t){})) return;
|
||||
|
||||
action = tap_dance_get(QK_TAP_DANCE_GET_INDEX(active_td));
|
||||
if (!action->state.interrupted) {
|
||||
process_tap_dance_action_on_dance_finished(action);
|
||||
state = tap_dance_get_state(QK_TAP_DANCE_GET_INDEX(active_td));
|
||||
if (state != NULL && !state->interrupted) {
|
||||
process_tap_dance_action_on_dance_finished(action, state);
|
||||
}
|
||||
}
|
||||
|
||||
void reset_tap_dance(tap_dance_state_t *state) {
|
||||
active_td = 0;
|
||||
process_tap_dance_action_on_reset((tap_dance_action_t *)state);
|
||||
process_tap_dance_action_on_reset(tap_dance_get(state->index), state);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -28,15 +28,16 @@ typedef struct {
|
|||
#ifndef NO_ACTION_ONESHOT
|
||||
uint8_t oneshot_mods;
|
||||
#endif
|
||||
bool pressed : 1;
|
||||
bool finished : 1;
|
||||
bool interrupted : 1;
|
||||
bool pressed : 1;
|
||||
bool finished : 1;
|
||||
bool interrupted : 1;
|
||||
bool in_use : 1;
|
||||
uint8_t index;
|
||||
} tap_dance_state_t;
|
||||
|
||||
typedef void (*tap_dance_user_fn_t)(tap_dance_state_t *state, void *user_data);
|
||||
|
||||
typedef struct tap_dance_action_t {
|
||||
tap_dance_state_t state;
|
||||
struct {
|
||||
tap_dance_user_fn_t on_each_tap;
|
||||
tap_dance_user_fn_t on_dance_finished;
|
||||
|
|
@ -80,6 +81,8 @@ typedef struct {
|
|||
|
||||
void reset_tap_dance(tap_dance_state_t *state);
|
||||
|
||||
tap_dance_state_t *tap_dance_get_state(uint8_t tap_dance_idx);
|
||||
|
||||
/* To be used internally */
|
||||
|
||||
bool preprocess_tap_dance(uint16_t keycode, keyrecord_t *record);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue