Reduce tap dance memory usage, move state out of data (#25415)
* Use less tap dance memory. Use dynamically allocated sparse array for tap dance state, dynamically allocate tap dance state when needed and free it when the tap dance is done. * new approach * Use null, check for null * Reformat with docker * Use uint8 with idx rather than uint16 with keycode in state * fix accidental change * reformat * Add null check * add documentation tip suggested by tzarc * Only allow tap dance state allocation on key down, not on key up Co-authored-by: Sergey Vlasov <sigprof@gmail.com> * Only allow tap dance allocation on key down, not on key up Co-authored-by: Sergey Vlasov <sigprof@gmail.com> * add user action required section --------- Co-authored-by: Sergey Vlasov <sigprof@gmail.com>
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@ -40,6 +40,10 @@ Similar to the first option, the second and third option are good for simple lay
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For more complicated cases, like blink the LEDs, fiddle with the backlighting, and so on, use the fourth or fifth option. Examples of each are listed below.
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::: tip
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If too many tap dances are active at the same time, later ones won't have any effect. You need to increase `TAP_DANCE_MAX_SIMULTANEOUS` by adding `#define TAP_DANCE_MAX_SIMULTANEOUS 5` (or higher) to your keymap's `config.h` file if you expect that users may hold down many tap dance keys simultaneously. By default, only 3 tap dance keys can be used together at the same time.
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:::
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## Implementation Details {#implementation}
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Well, that's the bulk of it! You should now be able to work through the examples below, and to develop your own Tap Dance functionality. But if you want a deeper understanding of what's going on behind the scenes, then read on for the explanation of how it all works!
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@ -209,11 +213,13 @@ tap_dance_action_t tap_dance_actions[] = {
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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tap_dance_action_t *action;
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tap_dance_state_t* state;
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switch (keycode) {
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case TD(CT_CLN): // list all tap dance keycodes with tap-hold configurations
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action = &tap_dance_actions[QK_TAP_DANCE_GET_INDEX(keycode)];
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if (!record->event.pressed && action->state.count && !action->state.finished) {
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case TD(CT_CLN):
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action = tap_dance_get(QK_TAP_DANCE_GET_INDEX(keycode));
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state = tap_dance_get_state(QK_TAP_DANCE_GET_INDEX(keycode));
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if (!record->event.pressed && state != NULL && state->count && !state->finished) {
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tap_dance_tap_hold_t *tap_hold = (tap_dance_tap_hold_t *)action->user_data;
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tap_code16(tap_hold->tap);
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}
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